

The bundle configuration and build functionality are split into two tabs within the new window. It will create a new menu item in Window > AssetBundle Browser. It can be dropped into any Unity project with a version of 5.6 or greater. Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It also provides basic build functionality. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. This tool enables the user to view and edit the configuration of asset bundles for their Unity project. To access it, you have to download it from GitHub and install it separately from the standard Unity Editor’s download and install. and elsewhere.Note: This tool is extra functionality to Unity’s standard functionality. "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. This software is not sponsored by or affiliated with Unity Technologies or its affiliates. The full list of licensed works can be found on the Credits page. You are responsible for ensuring that you're not breaking any laws.

Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. Legal DisclaimersĪssetRipper is licensed under the GNU General Public License v3.0 This is also an alternative location for people to post issues. The development of this project has a dedicated Discord server. Releases are put out once a week, usually on either Sunday or Monday. Anyone with a positive lifetime contribution is entitled to the Donator role on the Discord server. Your donations help to ensure that I can continue to afford developing this project. I have normal expenses like food, electric, internet, and rent.

Expect bugs and many changes.Ĭurrent supported versions: 3.5.0 to 2022.3.x Donations Important note: This project is currently in an experimental state. AssetRipper is a tool for extracting assets from serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles ( *.unit圓d, *.bundle, etc.) and converting them into the native Unity engine format.
